Re: Who likes national armies? (an idea for dom3)
Well the main problem I have is not the micromanagement.
My main problem is that regular troops are not cost effective later in the game. This is by design.
You can always choose whether you should spend your gold on mages as damage dealers or regular troops.
In the beginning troops are the better choice, because research is low.
Later troops have less damage power than mages, because research levels are high and you get efficient spells.
So mages will always be a better investment.
This could be changed, if there were more offensive troop buffs, but almost all are defensive(army of lead/gold, fog warriors, arrow fend,will of the fates etc) , only rush of strength, blood lust, flaming arrows and aim are offensive as far as I know.
If troops are free, you avoid this whole research problematic.
And itīs much more fun ripping a horde of 1000+ undead to shreds than having your SC win against the enemy SC, because he failed a MR roll. I want to have that massive army feeling with all nations.
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