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Old May 5th, 2005, 01:08 PM
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Fyron Fyron is offline
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Default Re: MOD question tech racial traits

Quote:
Jestak said:
I don't know where I have to upload it to make it available...
If you send it to me via email, I can host it on SpaceEmpires.net.

Played Adamant, I take it?

You want to give traits such as this a cost of 100000 or so to prevent a player selecting them:

Name := =====================================
Description := =========== Colonisation ============

Also, this should probably be "colonization," not "colonisation."

Be aware that if you select multiple traits with the same ability, they will stack. You can take both Industrialists and Hardy Industrialists to get a 75% bonus.

Why do you have two space yard sections?

Space walkers seems very overpriced. You can take other SY bonus traits to get the same bonus for far fewer points.

I do not believe that the "Fighter Bonus" ability is functional. Have you tested it out and seen it working? Also, 100% seems a tad excessive. They will be unhittable (assuming it applies to both offense and defense). An alternative method to implement this would be to add a new racial tech trait that has one technology with a single level. This technology would start at level 1 and provide a new cockpit component with built in bonuses. All fighters would be designed using it (as it would be the most advanced cockpit). This doesn't work so well for the penalty trait, however. To implement that as a tech trait, you would need a third "normal fighters" trait that provides a normal, unmodified cockpit. All players would be required to select one of these three. The normal one would be free. It would require the honor system, of course, as an inscrupulous player could take the penalty and normal traits for free points.
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