Re: Tech Council
the TDM guys (Tampa Gamer, Mephisto, and who was the 'D?') had something like this at one time. the TDM council took advice and requests for the forums, and the ones that did not fit within the TDM mod (ai mod only, did not change game settings) were picked up by Devnullicus.
I think that concept died out since those people stopped modding, or slowed down anyhow, and the community kept wanting things done. I think there are alot of good ideas out there, but what i would like to see is a central place that takes all the mod ideas, including existing ones, and breaks it down into a.. well, a 'modular' fashion. for instance, maybe i like the P&N hull sizes and new components, but i dont like the actual pirates and nomads racial traits. maybe i like newtonian motion, but not the organic armor fix.
the problem with this is, that most of the AI races will only play inteligently with the basic technology tree and an unmodded game. which is the problem TDM ran into.
Maybe sections could be setup, where you have a list of standard mods. then you can have a 'base components' section, where the data for new components or techtrees could be posted. also, an AI section, with each AI and shipset for download, but also with a flag indicating which mods they work under (if any).
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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