Re: Tech Council
Matryx, sounds like everyone likes your idea, in the meantime while waiting to find location, how about setting up the system for the council to use: example. breakdown into areas such as
1. Mods for those areas that are moddable for incorporation into current or new mods
a. mods with Ai's
b. mods for multiplayer only
c. text file changes/additions/deletions
2. changes to be made in the original game itself. Remember not all of us are modders or like to tinker with original games.
a. hard code
b. patchable
3. New Ideas
a. maps
b. races/traits/designs/etc
c. ships/designs/capabilities/etc
4. Make up of the council. How many, (my opinion should be odd number in order to break tie votes). Should include both Modders and non modders.
5. Guidelines to govern the council and voting so everyone knows ahead of time, to eliminate any in house problems. This way everyone would know ahead of time how the council would work.
6. guideline to submit ideas to the forum members for their vote, etc.
these are just some of my ideas as examples, please don't misenterpet what i'm saying, I'm sure everyone has their ideas as well. Take the best ideas from everyone and incorporate into the council guidelines.
just some ideas mac
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
|