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astrapol said:
[about improving graphics]
Not necessarily by making tedious 3-D graphics but by giving more atmosphere to the game. Nice illustrations for units in their description, nicer (and more distinct) units in army setup screen ; illustrations accompanying messages such as magic site discovery, etc...
Why not try to have some different kind of graphics for each nation ? Chinese style paintings, medieval enluminure or renaissance frescoes...
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Most older units (unit number under 600 or so) were made for Dom:PPP, and were drwan only 16 pixels high. The unit resolutions were doubled for DomII, but all old units weren't redrawn. The work is still on its way, and although the "graphics department" of Illwinter has mentioned he enjoyed redrawing Slinger, he also said that he got depressed with all the other old units he still would have to drawn. This was from old FRAG! review, so things might have progressed.
Also, if by different kind of paintings you mean the GUI (menu) backgrounds, the ability to customize those has been added in the newest DomII patch. I suppose we will see national GUI themes in DomIII, but this is just a supposement.
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The same with the instruction manual. It should include a tutorial and a few tips, and easier to use spell, unit and object lists.
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I also think that the manual should be reworked. Having the manual should be
the reason to buy the game, explaining game mechanics better that the current one.
Also, whenever given order cannot be accomplished, it should always be noted with a message. E.g. for magic items with insufficient gem availability, a message among the lines of "It seems you don't have enough Fire gems.
3 more Fire gems needed."