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RibbonBlue said:
Great my luck is just going great. The independts around me are all Milita/longbowmen/heavy infantry/crossbowmen/knights.
Theres also a druid province and barbarian province.
All my provinces have knights. I saw one province that had milita+longbowmen, I go to conqure it with my army. 4 Knight commanders and 3 knights!!!. The druid province I am attacking will probaly contain darkvines. My luck is just going great!!!
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Sorry for the slow reply. RibbonBlue as Man you have a very strong selection of national units with which to defeat the indies threatening. I will run down them and just make some quick comments, some of which have already been covered in the thread.
Barbarians: Man LOVES barbarians. They have barely any prot and arent particularly fast. Build about 20-30 longbowmen, set them way in the back of the field and Fire Closest. You will tear them to pieces before they even reach your men. Bring a set of spearmen or other chaff and set them to Hold and Attack if you feel you really need it.
Druids: Another indy type that is favorable to Man. Again, just mass up your longbowmen and this time set them to Fire Archers. The woodsman will have to move forward to get into range of your longbows (if they have been placed farthest possible back!) so they wont even fire first. Your longbows will slaughter them in 1-2 volleys and they will flee. Then the blowpipe guys will be in range and the same will happen to them. Darkvines could pose a problem, I dont recall thier prot. Maybe bring some chaff to tie them up while the longbows go to work on them. You might also get some lucky arrow hits on the druids themselves which could cause a rout.
Knight Provs: These are tricky. I will list off a way to defeat them here but it requires a bit of subtlety to get the tactical placements just right so I highly recommend you put off attacking knights until later in the game. Anyway, the trick with Knights would be to bring 1) chaff and 2) knights of your own. Put the chaff up front, set to Attack Cavalry - these guys will all die, but they will use up the Lance attack. Somethign cheap (with shields in this case, since enemy has bows) and use enough of them so that they wont rout if a couple die to arrows in the first 1-2 turns before the knights can kill them. Then have your Longbowmen set way back and on Fire Cavalry. Probably you wont kill any, but you might wound one or two, which can be the deciding factor with a small squad. Then have your knights way back as well with Hold and Attack Cavalry. So they will jump into action once your chaff has eaten the indy lance attacks and Lance the enemy in return.