Re: Realtime or turnbased tactical combat?
SE5 is in no way a RTS.
Think of it as combat being processed one turn per millisecond, and direct fire weapons now take multiple turns to reach their targets.
If you choose single player, sequential turn, AND tactical combat, then you provide/update your orders every 1000 combat "turns" or so.
In any other case, the computer is calling the shots according to your given strategies, and everybody is happy.
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