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astrapol said:IMO graphics in the unit description should not be based on the battle graphics.
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So a new player must then learn to recognize and identify two different pics for each and every unit? :-/ I think that the battlefield view is already difficult enough to understand for my taste: There are some creatures one might encounter as enemies pretty rarely. So if I see something new on the battlefield (you have to be watchful for those too!) I right-click them. Now I do not want to write down or memorize everything about each unit, but seeing the battefield picture displayed with the description actually helps to recall a unit's quailities if I encounter them again later on...
My wish: Include the Battlefield Spell-Animation within the Spell Description for each battlefield spell!
It is sometimes difficult to identify the spells cast for less frequently used spells without looking closely inspecting the written info on the upper left of the battlefield view. However, this written info is not very comfortable in battles with a lot of spellcasters of the same type doing different things or when combined with 'f'ast forward. Or spells cast by items in the beginning of a battle do not even have such a description (In fact, it puzzled me for quite some time until I understood the animations displayed by bearers of StaffOfStorm or wearers of CopperPlate Armor were caused by the items, since I rarely cast ChargeBody or Storm manually).
So I would like it if the right-click spell information window would feature a sage casting the the spell over and over again. Or maybe the missile icon for evocations...