Re: Most bang-for-the-buck hard code changes
1. The name of the mod after the Version number on the main screen. This would save some headaches.
2. Better missiles/ fighters or weaker point defence. Missiles and fighters just get wasted by fleets with even modest point defence capability.
3. That annoying "Free VW Beetle!" ad that flashes green and white to be ditched. I know ads pays for sites, and I even click on one every now and then but this ad is just plain offensive.
4. Better treaty options. I may want my ally to resupply but not necessarily give him research. I don't mind trade but don't want his ships flying past my defences. That sort of stuff.
Askan
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It should never be forgotten that the people must have priority -- Ho Chi Minh
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