Re: Most bang-for-the-buck hard code changes
For us non-modders (some of us don't like to tinker remember)
small AI to use & invade planets w/troops not just glazing all of them & build base-ships (I know baseships is moddable, but remember not all of us like to tinker)
med Do something on missle vs planet. Give wp's weapons that can reach ships that just sit off and hit your planet with missles. It should not be this easy to take out a planet. Increase range & mounts for planet based weapons or have specific tech to build them & have AI build & use more Starbases at wormholes and over planets.
Major Ai to use and upgrade research better,
have ai upgrade buildings, storage, etc, also have ai use different ships for different things, ie; close attack support, wormhole defense, etc, currenly almost always use same weapons on each ship, very seldom defends a wormhole with exception of a small amount of mines, never puts mines over its planets, Increase amt of ftrs they put in Groups, currently only in 5's. This includes AI using Wormhole open & close weapons more often, (now very seldom if ever)
this would add nice touch and make things a little more interesting later in the games
just some ideas mac
[This message has been edited by mac5732 (edited 23 August 2001).]
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just some ideas Mac
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