Re: Most bang-for-the-buck hard code changes
1. Fix Intelligence - perhaps make it like SE3, get rid of the current projects format. Include detailed descriptions of what happened as a result of friendly or enemy intel operations - (like stolen resources- How Much was lost/gained?, movement loss etc).
2. Starting Tech selection like SE3
3. Make the AI use all possible abilities in the game, for instance ;troops. At the same time change the AI so that it can adapt to situations as the game progresses.
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AJC
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