Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit
My dragon (as Machaka) in the Mad-Orania game took level 9 indies all by himself from Turns 2-7. He lost an eye on Turn 2 and lost the second eye on Turn 7 after taking 6 level 9 provinces. Being blinded, he then retired to help with research. I was really pissed that he didn't get tamer afflictions, like a chest wound or battle fright. Admittedly, I did not attack anything dangerous (meaning heavy cavs or knights). It also took a lot of micro management and testing to position him in the optimum square (which depended on the type of enemy indie) and just how many of his long-range breaths he needed to cast before attacking the rear archers (which mostly depended on the Action Points of the enemy infantry). I also built him a bear claw talisman on the first turn (easy for Machaka to do on that particular map), which helped by increasing his archery range.
Then, starting on turn 4, my prophet army began to take provinces easily. But that was helped by the fact that the each player started with a bunch of pre-built sites plus the income from 5 inital provinces, thus kick-starting my non-dragon battles immensely.
On turn 13, I had a lot more provinces (maybe 21 or so) than anyone else but eventually died because Abysia had a built-in 30% blood bonus site, which terribly unbalanced the game.
I must admit I am wondering how Huzurdaddi can hope for the game to be resolved quickly without a victory condition. The only way I know how to do this is to be eliminated from the game!
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