Re: Yarnspinners.dm
Well, this is very bad. I have never seen a starting spot quite like I have this game.
1. There is an enemy at 6:00 with one square between our capitols.
2. There is another enemy at 10:00 again with one square between our capitols.
3. And, if that is not enough, there is a third enemy at 2:00 with just 2 squares between our capitols.
So, I have exactly 2 neighboring provinces I can take before I must declare war on somebody just to expand into independents. Certainly, Inland with 9 players has enough room so the capitols ought to have a wee bit of breathing room.
I think something is wrong with Version 2.16. I have noticed similar horrid starting locations before under this version. It is almost like they no longer take into account how far away the people start like it used to do.
Needless to say, this game is completely unplayable for me.
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