View Single Post
  #39  
Old May 12th, 2005, 01:10 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Suggestions for Space Empires V

I would like to string complex orders together to minimize management each turn. Example:

Build spaceyard,
build rock colonizer,
when rock colonizer built, transfer 1M (only) population of oxygen breathers to colonizer,
send colonizer to colonize planet X,
build spaceyard space station,
once spaceyard space station built, have it load saved build queue #3 and commence building.


or

to population transport: move correct breathing population to planets taking population only from planets >90% full. Do not reduce planet population to less than 50% full. Fill planets to no more than 80% full.


or

to ship: meet up with and join fleet ABC. (While fleet ABC continues carrying out its orders)


or

all planets without spaceyards not building anything right now with at least 1200 free cargo, build Weapon Platform XYZ.


to a carrier: pick up fighters from planet(s) [a, b, c, or d] until full then rendezvous with ship/fleet; or go to location xyz.


=============================================

I'd also like more "overall empire management" type information easily available, especially for the system and empire level. I see from the screen shots that MM is moving in this direction. Example:


Show me how many resources are being produced at each system that currently does not have a System Robotoid Factory. Sort with highest on top.


or


Overlay on the quadrant map the distribution of my "attack" ships. (This could be graphical or numeric)


or


on the quadrant map, show me all systems that have:
- system robotoid
- system grav shield
- undefended warp points
- etc.
__________________
Slick.
Reply With Quote