Re: Most bang-for-the-buck hard code changes
Probably medium-lvl coding:
Remember what colonies you saw in a system and put a datestamp for the Last time a ship of yours or one of your allies was in there. Maybe that will help the AI a bit on choosing planetary targets. Do NOT have it memorize ships spotted. Doing that would derange the AI and probably throw off some human players as well.
Have seekers move when launched. Either a default set to represent them being ejected from the launchers or whatever that seeker's speed is.
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
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...can you and your associates arrange that for me, Mr. Morden?
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