Quote:
Boron said:
Reasoning:
Soul Contract:
6B would be extremely expensive with wish disabled. Payback time would be 160:7 = 23 turns or 17 turns with a dwarfen hammer. A dwarfen hammer is not so easy to get for Abysia + Marigon(earth random, blood stone and earth boots) and extremeley difficult to get for Mictlan, Mictlan needs to trade them or put earth on their god.
This way the Soul contract is still an option but balanced.
Also note that a scouting enemy will see your devils and then do a few flames/blizzards on that province likely.
|
Flames / Blizzards can be ignored by the contracted unit, if properly equipped. 1-H weapon, Burning Pearl, Fire Plate, Lucky Coin, Ring of Frost cost 25 gems and protect the carrier from lesser horrors, seeking arrows, ranged spells, and so forth. Abysians only need a Ring of Frost, since high HP and armor should protect them from seeking arrows.
However, 3 fire puts Soul Contracts totally out of reach for Jotunheim, Vanheim, and BF Ulm, simply due to mage paths. I'm not saying that 6B 2F is
necessarily better... but 5B 3F in a very large, 75% magic site game seems to restrict Soul Contracts to only Abysia / Marignon / Mictlan, without making the price substantially higher, giving those nations a major long-term advantage.
Quote:
Blood Stone:
First i wanted to make them earth 10 but then Abysia+Marignon , the only 2 blood nations that can forge bloodstones, would need to empower a guy to earth 2 first in order to forge bloodstones.
|
Vanheim (IMO) is the primary bloodstone nation, as it can not only forge bloodstones, but strongly benefits from them. Dwarves with a blood random would have a hard time forging high-blood, low-earth stones...
The changes to Clams and Fetishes seem good. Did you consider making Clams 2 paths, so that nobody can make them with normal mages and start hoarding them from turn 2? 3W 1N makes clamming harder by restricting the mages that can do it, and involves 3 discrete gem types.
I'm not participating in the game, just commenting as an interested observer.

But I will mention one more thing... have you given any thought to nerfing the Soulstone of the Wolves? Since... I think it's bugged. Isn't it supposed to cast Howl only once?