Re: Most bang-for-the-buck hard code changes
In regards to AI, I'm not a programer so please excuse me if this is a stupid question. Would it be possible to program a Random AI in order to make it more unpredictable then it is when it comes to some aspects of the game. Also larger AI fleets in the original un-modded game. I've seen some large fleets but they soon break up into smaller ones once they come into a system and attack piece meal. and definitly use troops to invade, not every planet, but at least some of them with the possibility of a tactical ground combat system and screen where you actually fight similiar to space combat
I hope in regards to Random AI everyone understands what I mean
just some ideas mac
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just some ideas Mac
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