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Old May 13th, 2005, 04:49 PM
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Default Re: too powerfull orion

That looks fine as far as syntax goes. You should probably add a mod version as well, but I don't think it is necessary. However, I think you actually made them stronger "#prot 10" in a mod will give BASE protection 10, meaning 10 protection before armor is applied; same with "enc 6," that acts before armor, making their encumbrance too high. And "#def 12" acts before bonuses from their weapon and experience, so they'd end up with about 17 experience. As Endoperez said, you cannot mod Mercenary experience.

Try this:

Code:

#modname "Orion weaker"
#description "This mod is to fix overly powerful Orion mercenaries"
#version 1.00
#domversion 2.16

#selectmonster 366
#name "Eternal Knight"
#hp 10
#str 9
#prot 0
#att 8
#def 8
#enc 3
#end

#end

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