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Catquiet said:
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Huzurdaddi said:
I don't really think that Vampires are super abusable. They generate a steady stream of revenue but it is very small ( ~ 2 blood slaves per turn ). This gives them a ROI of something like 30 turns which is in line with other gem producers.
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Vampire Lords can also summon one vampire(flying, immortal, ethereal, stealthy, life drain) each turn, that's the abusable part. So... no gem-generators, no soul contracts, and add upkeep to Vampires and Vampire Lords.
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It's the summon allies which I was exactly addressing. The summoning of a vampire ally is ~= to 2 maybe 3 blood per turn. That makes it a 25-30 turn ROI which is more than fine. Using vampires lords to summon allies is a VERY sub-optimal way to use them and gives returns far below any other gem generator even post nerf.
It is *not* a strategy that I would use.
However I *would* normally summon VL's as they are excellent summons. Putting maintainace on them would pretty much crush that.
I'm for nerfing Soul Contracts as they are too efficient ( and I think Boron's Changes are fine, in my mod I put them at 160 blood but that was due to the game being played in 2.15 where stealthy units could not be killed by horrors in 2.16 this is fixed ). However I'm not for maintainace on vampire lords. They are one of the few mass producable leaders that blood has. Blood needs them badly. Zen's mod already nerfs them rather badly.