Quote:
mottlee said:
I have just D/Led this mod and have found that some tech is not there, is this for a reason or have I just not researched enough to see it? also seams like a long time to build anything.
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Examples would be useful. Everything is researchable or findable in the version i am running myself, except a few non-active race techs and some leftover SE4 techs like crystalline which i left in because I didn't know if they were to be used.
The ancients are not active, and you should not use any of the ancient races. However, anything other than that should be available and i would appriate feedback on techs that seem not to work.