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Old May 16th, 2005, 05:18 PM
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Default Re: On Psychic Tech and Gameplay Balance

Thanks for the quick replies

my ships were not even using alliegance subverters (I may have had one or two in my fleet, but they only really worked a few times) because my opponents eventually began to use master computers. The main problem seems to be with ship accuracy. The scenario was something like this

his ship:
starbase
regular direct fire weapons (torpedoes, graviton hellbores)
no training
combat sensors/ecm

my ships:
light cruisers
stealth armor
full ship/fleet training
combat sensors/ecm
+10% attack/defense race bonus


Now, clearly, my ships are ahead as far as accuracy/evasiveness. However, my opponents _never_ seem to be able to hit my ships (practically, they have damaged a few of my ships on maybe 3 occasions). Shouldn't the enemy ships be hitting at least a little bit more often? also, is this a balance issue?

again, I really appreciate the help
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