Re: On Psychic Tech and Gameplay Balance
Thanks for the quick replies
my ships were not even using alliegance subverters (I may have had one or two in my fleet, but they only really worked a few times) because my opponents eventually began to use master computers. The main problem seems to be with ship accuracy. The scenario was something like this
his ship:
starbase
regular direct fire weapons (torpedoes, graviton hellbores)
no training
combat sensors/ecm
my ships:
light cruisers
stealth armor
full ship/fleet training
combat sensors/ecm
+10% attack/defense race bonus
Now, clearly, my ships are ahead as far as accuracy/evasiveness. However, my opponents _never_ seem to be able to hit my ships (practically, they have damaged a few of my ships on maybe 3 occasions). Shouldn't the enemy ships be hitting at least a little bit more often? also, is this a balance issue?
again, I really appreciate the help
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