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Old May 18th, 2005, 04:17 AM
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Hugh Manatee Hugh Manatee is offline
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Default Re: Realtime or turnbased tactical combat?

hell yeah, Birth of the Federation was one of the better Star Trek games made. If you want a taste of what SE5 migt be like go find it in a bargain heap. What happened in that game was when both the fleets were in the same sector they engaged in combat, in strategic mode they fought automatically, in tactical you were provided a list of options depending on the vessels present(charge, ram, harry, flank, strafe, ect). From there it was like a rock paper scissors, you tried to pick a maneuver that would let your guys flank and fire on the enemy, while evading their fire. Then you hit the exacute button, and the ships danced, damage was tallied and the survivors continued.

From IRC and rumors SEV will be like this, but with scripting your own maneuvers and the ability to give more specific commands.

And I just realized.... the best star trek games are very similar to malfador games.... Star Fury is like Star Fleet Command, SEIV/V like Birth of the federation..... There was a kick *** SNES game that played kinda like Dungeon odessy.....

*wonders if there will be Space Empires Acadamy, or Space Empires: Honor Guard/Elite Force*

*imagines piloting an Amonkrie Cruiser, running around with a DUC engaging in FPS Ground combat*
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