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Sabin said:
The weapon-charging idea might have merit...for example, charging a weapon takes extra supplies, and if overcharged beyond the component's ability to store it, it can cause damage? The same can go for shields and the like...
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There is a lot more you can get from charing weapons than just a little kickback for overcharing. Depending on how the weapons handles a charge it can provide some very interesting atvantages (and disatvantages). I'll try to go over some of the kinds of charing weapons, and what they mean:
Held-Charge Weapon: This is weapon that must be charged before use. Upon reaching a full charge it can be fired. This weapon is capable of holding the charge on the weapon until you are ready to fire it. This can be helpful in several ways, if a weapon has a high damage output with a charge time to compensate, you can start charging this weapon before you get to the target an be read unleash some major damage when you get there. A variation is the Degrading Held-Charge weapon in which a held charge degrades over time (lowering overall power of the shot), and cannot be re-charged until the charge reaches a certain point (most often 0).
Instant Charge Weapon: Any charged weapon that must use it's charge as soon as it is ready. This of course means a target must be avaible once the charge is done.
Fixed Fire Charge: This is any charged weapon that must aquire a target before it can begin it's firing cycle. This provides the oppurtunity for a target to slip out of firing range while the gun charges, making so they must hold charge longer (possibly degrading) if it's a held-charge weapon OR redering the shot useless if it's instant charge weapon. This can of course be offset by accuracy/damage scale of the weapon itself.
Gradual Charge Weapon: This is a weapon that can be fired at any point in it's charge up until the cap( if it has one). With damage going up the longer you store energy. It can of course addtionally be any one of the other types, Held, Instant or Fixed Fire.
Now these are just my own loose terms/definitions. I'm sure somebody out there has explained these concepts better than I have but I think it shows how charged weapons could make for more decisions on the battlfield.