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Realtime or turnbased tactical combat?
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May 18th, 2005, 08:30 PM
HP Delron
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Re: Realtime or turnbased tactical combat?
While i've never seen star fury. I don't see why an aera of a set size can't sub-in for a sector. If ship leaves a certain area around the orginally targetted point, it'd have the same effect.
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