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				May 18th, 2005, 10:06 PM
			
			
			
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			|  | Shrapnel Fanatic |  | 
					Join Date: Feb 2001 Location: Waterloo, Ontario, Canada 
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				 Re: Realtime or turnbased tactical combat? 
 The option for nifty weapon types with new reload/charging schemes would certainly be nice.
 But given that the AI will be managing them, most of the really fancy stuff would be wasted.
 
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