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Old May 18th, 2005, 10:42 PM

spoon spoon is offline
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Default Re: Suggestions for Space Empires V

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Suicide Junkie said:
I'm still not seeing any reason why though.

It would be like starting with armor and/or guns in Doom because you got all the way to level 10 without dying last time.
This is essentially what happens in Counterstrike. Each side gets money after completing each round, regardless if you live or not. The better you did, the more you get. Warlords III (or was it IV) had persistent heroes. Lots of games do this. It's not about realism. It's about gradual increases in power and/or creating a "bond" with empires or characters. Because those kinds of things make the game more enjoyable to a lot of people.
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Or making PacMan move 10% faster because you got to level 50 on your previous quarter..
You joke, but this would actually have made the game even more addictive. Or does this violate your concept of the PacMan universe somehow

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Why in the world should the game be getting easier when you do well?
If you win, it is time to increase the difficulty, not decrease it!
I think the OP said something about helping out when the game is too hard. Additionally, you could ramp up the AI on a seperate power curve. The AI bonus could be tied directly to Racial XPs on new games. Games you lose could be restarted without the AI getting their extra bonus.
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Automatic cheat codes when you least need them don't make any sense to me!
I agree completely. But I don't think a Racial XP system needs to be implemented in the off-balancing ways you are suggesting it would be. To me, it's all gravy to the kind of people that like that sort of gameplay, and completely optional to those that don't.
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