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Old May 19th, 2005, 05:52 PM
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Default Re: Suggestions for Space Empires V

Quote:
Atrocities said:
Would it not be a novel idea to have Torpedeo Tubes or Launchers instead?

The more tubes/launchers you have, the more Torpedeos you have. You could even have a Torpedeo Storage Compartment that could additional Torpedeo's.

If the ship has a Q-reactor, the same would apply, they would still need to restock Torpedoe's.

And on the subject of Torpedeo's, they are a feared weapon amoung navy's around the world. A hit by one or two of them could destroy a ship and for the most part they cannot be intercepted or destoryed. I think that torpedeo's should act simularly in SE V. Armor and shields would begin to play a larger part in if this was the case.

I offer this suggestion: Make a new class of ship, a subspace hunter class. The ship, varying in size, would work much like a modern day submarine but instead of being under water, it would be under a special cloak field - to simulate subspace. The ship would not be able to use shields while in subspace, but its armor would work. It would fire torpedeo's while in subspace, but have very poor manuaverablity in combat.

On the contrast, a standard ship could be equiped with subspace depth charges. These would work kinda like point defense cannons. Couple them with a specialized subspace scanner and you could target the subspace hunters and engage them.

Couple these suggestions with the suggestion that I have already made for Hull Strength abilities, and you could build ships with superior hull strength to hunt the subspace hunters.
I like the ideas...except for the cloak, there are sort of ways to do this in SEIV, Unforuantely they are very broke. The Drones could be considered a from of expendable torpedo...they just don't work well in the combat engine. Seeking Weapons can emulate via supplies...but of course the replenishment of supplies is quirky. As for being feared...make any weapon that does a crap load of a damage, and people will be forced to defend against, or plan for it... It seems SEV will hopefully allow us to better mold our ideas into a playable format...

Kana
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