Thread: Babylon 5 Mod
View Single Post
  #4713  
Old May 20th, 2005, 12:43 PM
grumbler's Avatar

grumbler grumbler is offline
Sergeant
 
Join Date: Jul 2002
Location: Remington VA USA
Posts: 318
Thanks: 0
Thanked 0 Times in 0 Posts
grumbler is on a distinguished road
Default Re: B5 MOD General

Quote:
mottlee said:
Here are some....
CLOAKING NONE

SHEILDS NONE

COMPUTERS NONE

STELLAR MANIP NONE

PLANET UITIL NONE
Some of these are researched 1 or 2 levels and still say none, and this is not all of them.

have learned you DO NOT want to take GAS as your home planet type
Cloaking you should nevcer see (it requires physics level 3 and 2 is the max level for physics)

Shields does not exist in the techarea file (yours should have 13 changes noted at the top - if not, then download my mod and over-write the one you are using.

Computers lead to Advanced Planetary Weapons

Stellar Minipulation is there, but will be removed in the next round.

Planetary Util does not exist.

You definately do not want to make up races for this mod. It is heavily (and deliberately) skewed in favor of oxy/rock planets.

As an addendum, people should make sure they are not using any racial AI_DesignCreation, AI_Construction_Vehicles, or AI_Construction_Facilities. The only AI files that work for those right now are the default AI ones.
Reply With Quote