Re: Modding Questions
Damn. I was afraid of that.
The problem I run into is that the free reinvigoration you get from being at Fatigue 100+ is only 5, and when you hit 200, you take damage. So if you set negative reinvigoration up as high as a Clockwork Horror loses fatigue, you'll not only stop in 7 rounds (like a CWH), but also start taking damage in 14. Lots of damage as it so happens, so the paralyzed little beasties are going to die in any long encounter whether they get attacked or not (which is completely not the point).
BTW, do you know how to get an effect to go off when a creature dies?
-Frank
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