Hey Parabolize,
I'm glad Devnull isn't dying.
I kind of like your Anti-Fighter Missile changes. After playing a bunch of Devnull games, it always felt like fighters were powerful in the early game but lost value in the middle to late game. I like that you reduce the damage and range on the early components, but is there a reason why you increase damage and slightly reduce range on the later components?
Thanks again!
PS - A year or two ago, Spoon and I had some other change ideas for Devnull. I'll try and dig them up and post them here.
