Quote:
NTJedi said:
Active Volcano = +2 Fire Gems per turn... 20% chance each turn any units within the province take 1-25pts of fire damage.
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If you are going to come up with new ideas the least you can do is keep them as realistic as possible. A commander would keep his army away from a volcano. The most realistic effect of an active volcano is to have it have a chance in reducing population in the province or lowering the resources and supplies; creating unrest...
Edit: With the restrictions of realism you have freedom: There could be a spell/special event to create volcanos in a province having good and bad effects. Fire gem production but destroying the province (or maybe even NO fire gem production). Super massive volcano spell could be a global enchantment to reduce supplies, create unrest, and lower population. This is realistic for a volcano.