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Old May 22nd, 2005, 10:55 PM
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Default Re: NEW MAGIC SITES

Quote:
Argitoth said:
Quote:
NTJedi said:
Active Volcano = +2 Fire Gems per turn... 20% chance each turn any units within the province take 1-25pts of fire damage.
If you are going to come up with new ideas the least you can do is keep them as realistic as possible. A commander would keep his army away from a volcano.

DUH !
The point of this magic site is the income of FIRE GEMS which is realistic with a source like a volcano. And it's obviously realistic for units risk being damaged in the same province as an active volcano.
My example of a volcano adds a magic site which brings danger as well as valuable gems the same as a few other magic sites which spread disease yet give gems.

Quote:
Argitoth said:
The most realistic effect of an active volcano is to have it have a chance in reducing population in the province or lowering the resources and supplies; creating unrest...

This could also be added as part of the volcano magic site... but the more details for a magic site the more difficult it will be for the developers. Thus I left my description more simple.
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