Thread: Babylon 5 Mod
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Old May 23rd, 2005, 07:12 PM
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mottlee mottlee is offline
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Default Re: B5 MOD General

Quote:
grumbler said:
Quote:
mottlee said:
Here are some....
CLOAKING NONE

SHEILDS NONE

COMPUTERS NONE

STELLAR MANIP NONE

PLANET UITIL NONE
Some of these are researched 1 or 2 levels and still say none, and this is not all of them.

have learned you DO NOT want to take GAS as your home planet type
Cloaking you should nevcer see (it requires physics level 3 and 2 is the max level for physics)

Shields does not exist in the techarea file (yours should have 13 changes noted at the top - if not, then download my mod and over-write the one you are using.

Computers lead to Advanced Planetary Weapons

Stellar Minipulation is there, but will be removed in the next round.

Planetary Util does not exist.

You definately do not want to make up races for this mod. It is heavily (and deliberately) skewed in favor of oxy/rock planets.

As an addendum, people should make sure they are not using any racial AI_DesignCreation, AI_Construction_Vehicles, or AI_Construction_Facilities. The only AI files that work for those right now are the default AI ones.

IF you never see it why have it in the list????? makes people (me) research them for nothing
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