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I was wondering about the Solar Generator Facility...Now according to the description it says it generates 300 of each resource per star. Does this mean that in a Binary system it generates 600 of each resource?
Yep. Trinary systems are best, giving 2700 (3stars*3resources*300each) resources per facility per turn.
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If so it doesn't seem as effective as a Monolith Facility which can generate more resources than a Solar Generator can. Is there any point to building Solar Generators or are they only useful in Finite Resources games?
Solar Generators can be used best on planets with low value.
In a single-star system, planets with an average value less than 42% get more out of a Solar Generator.
In a binary system, planets with an average value less than 85% get more from an SG
In a trinary system, planets with an average value less than 128% get more from an SG than the monolith.
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The next question I have, is if you have the Psychic racial trait and you build the psychic training facilities, is there any point in building the normal training facilities?
Not really. The training probably stacks, but will only save you 3 turns in training time, at the cost of two facility slots.
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The final question is, that once you've built the Robotoid Factory as well as a System Robotoid Factory for the resource bonuses, is it worth while building the individual resource facilities?
i.e. System Mineral Scanner, System Eco - Farms, and System Radioactives Collider.
Hmmm. I don't think that these facilities stack, but it is possible that they do.
If they don't stack, there is no point in building anything other than robotoids, if you have the tech.
If they do stack, then go for it.
Remember, that unless you have at least 4 extractors being affected by a level 3 booster facility, it is not worth it.