Pretty sure that means "put 'em where the modders can get at 'em"
In other words, instead of plugging numbers into predefined algorithms like you do in SE4, you could actually write your own AI code in some sort of scripting language (maybe Python or Javascript?)
pseudo code follows:
Code:
if enemy.shipCount > 100
{
for p in planets
{
if p.buildRate > 5000
p.build("doomStar")
else
p.build("spaceYard")
}
}
else
{
for p in planets
p.build("mineralMiner")
}
Or, if you're in a particularly sadistic mood, you could try this AI:
http://www.comedycode.com/showcode.cfm/code/28.html
edit: drat, Fyron was faster... stupid examples
