Re: Ramming speed help
Unfortunately that doesn't work. The Firing button controls just that *firing*, the target of the ram is different. Try the following experiment and you will see. Create and enemy fleet with one minesweeper set to "don't get hurt" on a very large hull (say a dreadnaught or battleship). Then create lots of little light cruisers with lots of weapons and goodies. Create your ramming ships with lots of armour and one direct fire weapon (doesn't matter how big or small you make them). In the simulator, the ramming ships will run after the minesweeper, firing away at the "nearest" light cruiser that comes by, but doing no real damage and basically refusing to ram the light cruisers. If you create enough ramming ships they will eventually manage to break through and destroy the minesweeper and *then* they will turn on the LCs. The target of the ram is the "most dangerous" ship (unfortunately also loosely defined as the largest usually, although I am not sure of the exact heuristic).
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