Re: Ulm beefed up ...
Sure. But that's 30 Water gems down the drain. The Forge Bonus cuts the price on a Clam by 3 gems if you don't have a hammer, and 2 gems if you do. So best case scenario (compared to Atlantis without an Earth God, for instance), you are looking at pulling ahead after you produce 11 Clams.
...Except let's face it, you don't. You have to pay 30 Water Gems up front, and then you save 3 gems per Clam after that. Once Atlantis has paid 30 Water Gems, they actually have 3 Clams to their name, which in turn produce 3 Gems a turn.
So yeah, if you include empowerment, the forge bonus is almost enough to make up the difference late in the game. Not quite, but almost.
I'm seriously not concerned. Especially if they got a random Elemental, leaving their god as the only unit that might be able to take advantage of the Astral Pearls.
-Frank
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