I stole this picture from
this screenie... it's the combat one, for the lazier of you.
What interests me is the four icons with the stop clocks on them. The first three are play, stop and half speed, obviously, I'm not sure what the last one is supposed to represent- possibly speed up? Whatever. This implies that the combat system will be pausable real time... I'm wondering how this is going to work in multiplayer. And how manageble 200+ ship battles are going to be.
I'm sorry if this has come up before- I haven't checked these boards in months...
EDIT: Some of those images would only apply to the system wide map. Is this a hint that battle maps and system maps will be seamless or is it just poor design work?
Or can you exchange cargos and use jump points in battle (that'll give a whole new dimesion to blockade battles, anyway)...?