Re: Adamant Mod Discussion Thread
I think Narf's suggestions would go a long way to making the machines play very different from a physical race.
Throw in some better production and construction facilities and then while the machines would not have as advanced of tech as a physical race, their many ships may acquire a kind of disposable aspect.
I would recommend giving them better initial accuracy and poor or non-existent training facilities to enhance the cheep throw away aspect of their ships.
You may also consider giving their fighters a boost over the other races or even better yet make that a paradigm specific racial trait like Organic's inherent regeneration trait.
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"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
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