Re: Malfador Machinations hits Strategy First!
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Antonin said:
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ioticus said:
It's those "changes to appeal to a larger audience" that worry me. Broader appeal almost always means better looking but "dumbed down" for the masses.
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This worries me as well. The masses--i.e., the short-attention-span types who like lots of pretty pictures and giant explosions above all else--tend to hate micromanagement options and complex strategies, which are two of the things that, in my humble opinion, make SEIV so great a game.
We shall see what we shall see.
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Not everybody wants to do work when their relaxing. Nor does everybody have a head for strategy. I had more, but it was really sarcastic.
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