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Old May 31st, 2005, 04:34 PM
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Ragnarok-X Ragnarok-X is offline
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Default racial trait +20% and evasive armors

Hey everyone,

i figured this has been asked before but i wasnt able to find the thread. In an ongoing Devnull mod game, actually the first pbw game i ever played the game is hitting a critical stage. Because of my dumbness i wanted to play rpg-ish and gave myself huge reproduction bonuses and stuff, instead of racial offense and defensive modifers. Now i have an enemy, which has both at superior, +20%. He just recently aquired battleships, now using scattering armor, cloaking armor and ecm 3. While i am both more advanced and a lot bigger, in simulations i need at least a 2:1 ratio of ships to beat him, simply because my vessels cant hit him. Im even forced to use Pulsed mount because of its small to-hit-bonus, still, even at range 1 my vessels have a hitchance of about 40%, give or take 5, im not sure. Of course simulator doesnt include training, but since my vessels and fleets are at 20% each, his ships could be as well.
Im using combat sensor III, and without the pulse mount i barely get one hit out of five shots. Instead of using standart anti-proton beams and large mount / battleships i optimized my vessels with 3 tractorbeams, shield depleters and incinerator beams. Still i need to heavily outmass the enemy.
Any suggestions oh what to do ? I could of course EASILY outproduce him, still it is pissing me off.
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