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Water mages that cannot cast Falling Frost just pick their noses or cast Breath of Winter and kill all your other commanders.
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They forge clams, hate it or love it.
Frozen heart is a decent spell for less than w3 once you get to high research levels.
Really water isn't all that bad. I don't think its much worse than fire, in fact.
I think I'll go astral too. Gives you access to other paths (air and fire from summons, plus path boosters). Good buffs (luck, body ethereal, astral weapons), good offense spells (lots of armor negating). Plus wish if you are playing unmodded game. It is even better in combination with other paths (for example, death=nether darts, water=clams,abominations) but overall its the most useful.