Improving Artificial Intelligence
A game feature which always seems in great demand for TBS games is smart computer opponents. Very often we see computer opponents develop predictable patterns and/or little strategy. I've listed some suggestions below to make the Artificial Intelligence more challenging for Dominions_3. I've listed some of the more important ones below.
1) Don't make computer opponents send their pretenders into the death match. Any human player knows this is never a good idea.
2) Allow some type of alteration/adjustments for AI via scripts or editor. Then 6 months after the release there's bound to be two or three challenging/different AI.
3) Don't make computer opponents suffer from starvation when they're not even aware of the danger. It's sad to see their huge armies quickly flee because of starving units.
4) Don't have computer opponents purchase the super weak "militia". Anyone who has played more than 3 games would not purchase these units in mass numbers... so please adjust the choices it makes for purchasing units.
5) Verify the computer opponents will consider casting all types of spells which become available via research. Currently they don't cast some of the more powerful spells such as Flames_from_the_Sky, Elemental Kings/Queens, DemonLords, GhostRiders, etc,.
6) Guide them to use mages in searching for magic sites and researching. Even with an Impossible setting within Dominions_2 I always toast the computer opponents on researching and magic sites. Perhaps some on/off option for allowing all computer opponents to start with research finished for all paths at X level... then the player could move the X variable from 1 to 9 accordingly for a different game experience.
7) Provide the computer opponents some long-term wisdom by focusing on human players when one or more human players become the overall strongest on the map. It's sad watching two dying computer opponents kick and spit at each other while the powerful human player swallows them.
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