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Old June 4th, 2005, 09:27 AM
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Chazar Chazar is offline
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Default Re: A humble suggestion or 3

Quote:
FM_Surrigon said:
Nation-based items
My wish (and I'm sure that's all it will remain) is that gem-producing items be more expensive but produce more. I think that it'd be better for something like a clam to cost 100 pearls and produce 20-40 a turn and be semi-unique (1 per nation) than making commanders for sole purpose of producing gems.
I like most of your ideas, but I dislike the above cited suggestion of yours as much as I dislike clamming. I've found EarthBloodStones and Clams to be very helpful to equip on my battle mages in order to reduce micromanaging their supplies via scout ferries. Taking them away would make things awakward again!

The mechanism to limit the number of times certain powerful spells can be cast by a mage with gems in addition to fatigue is pretty convincing to me!

My suggestion against Micromanagement(tm):
However, maybe one could allow mages to order their gems automatically by mail or magic pigeons: You choose a standard gem pouch for each mage and a priority (a two digit number). As soon as a mage's gem pouch is depleted, he orders new gems from the nearest laboratory, provided that there are gems available after higher-priority mages have been served first. The pigeons delivering the gems might take a turn or two depending on research levels - or preferably depending on the distance to the nearest lab (instant if colocated).

To avoid total gem depletion, the lab gem overview screen should show a second column (like the gem transfer column showing two commanders in the existing game), and only one of the columns is used to serving mages via magic pigeon mail order. Maybe adding a priority number for each type saying that only mages with high enough priority are getting served would suffice as well to prevent the gem stock being depleted by greedy mage tramps...
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