Re: Dominions 2: King of Turn-Based MP Games
Mostly agreed. However, the micromanagement is killing Dom2-games for me with maps having 150+ provinces. The game needs several imrpovements there! I've made a lot of suggestions in the wishlist and other have, too, so let's hope that these things get better in DomIII...
For the turn-based stuff: This is really the selling point for me! I recall starting several PBEM WarlordsIII games (having a serial turn mechanism) and none of them ever finished. The simultaneous turns are good for me since I am stuck with PBEM (I call it PBEM although I am not sending emails and connect to a host via TCP/IP as if doing an online game).
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