quote:
Originally posted by CW:
First of all, that is what you are SUPPOSED to be thinking if you are fighting a war! 
no its not. you are supposed to be thinking about how many to send in to gaurantee either victory or to cause an acceptable ammount of damage to the other side. You are supposed to ballance it against your resource and production schedules. If you try and cut things too close to the minimum necessary force, you will end up loosing your entire force and not gaining anything in return. thats generally considerd a 'bad' way to fight a war.
quote:
Originally posted by CW:
I have discovered that sometimes having more ships only means you take more losses WITHOUT improving the results, thanks to the AI who loves to charge blindly at planets. I can never accept unnecessary losses.
as long as your ships are effective combat ships, i cant understand why you are having a problem. if the extra ships you are adding to the task force have formidable offensive and defensive capacity, even if they blindly charge the planet, they will speed the rate at which planetary defenses are destroyed. this necessarily means that the enemy will be able to dish out less damage, because his guns will be Online for a shorter period of time.
if you are seeing some sort of different behavior, perhaps you need to examine your targeting priorities, default strategies, and 'break formation' orders.
quote:
Originally posted by CW:
As a side note, who says the troop ship would always stay away until the planetary defenses are down?
nobody. thats why you send faster, armed ships infront of the transport to draw fire and soak up damage.
------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)