quote:
no its not. you are supposed to be thinking about how many to send in to gaurantee either victory or to cause an acceptable ammount of damage to the other side. You are supposed to ballance it against your resource and production schedules. If you try and cut things too close to the minimum necessary force, you will end up loosing your entire force and not gaining anything in return. thats generally considerd a 'bad' way to fight a war.
You have missed the point completely. I'm always trying to figure out the minimum forces needed to GAURANTEE a successful operation, you need no more and no less. There is simply no point sending in 30 gunnery DNs to take out a planet defended by nothing more than a few fighters. That is why I'm complaining about the simulator, which is supposed to be a tool to help you with planning, not confuse you.
Take the latest result in my simulator run: If you send the 12 ships in Charlie Fleet to take on the Phong homeworld, you will be able to capture it and lose no more than 2 BCs; if you send in the extra 3 cruisers from Delta Fleet you will still capture the planet, lose that 2 BCs AND 2 cruisers.
Why bother?
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as long as your ships are effective combat ships, i cant understand why you are having a problem.
Neither do I. That's why this thread exists.
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nobody. thats why you send faster, armed ships infront of the transport to draw fire and soak up damage.
Please read my original post again.
[This message has been edited by CW (edited 29 August 2001).]