Quote:
Graeme Dice said:
The problem with this order is that what it actually accomplishes is to make a staff of storms required for any group of mages.
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While this may be true in Dom2, this need not be true in Dom3. A buffing of anti-arrow spells mages have access to might help, as well as other changes, perhaps allowing bodyguards to soak up arrow damage.
The removal of this order removes a valuable check on powerful units like mages. This is one reason I think national and "mundane" troops are at such a disadvantage (and why you often see armies with little or no mundane units at all). They can't be ordered to be effective, and thus can't be effective.
I lost my taste for Dom2 multiplayer because games were ALL about mages and summons and whatnot. There was no focus at all on mundane units, which I think is a shame. It's an aspect of the game I'd love to see get played up a bit more in Dom3, so I think that in order for mundane units to be worthwhile, the user needs more control over them than they currently have.