Quote:
FM_Surrigon said:
I lost my taste for Dom2 multiplayer because games were ALL about mages and summons and whatnot. There was no focus at all on mundane units, which I think is a shame. It's an aspect of the game I'd love to see get played up a bit more in Dom3, so I think that in order for mundane units to be worthwhile, the user needs more control over them than they currently have.
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That's why I'd love to see an option to limit magical research, a la the demo : If you limit research to 2 or 3, national troops are pretty much the main focus of the game. Limit it to 4-6, the troops are important but not necessarily the only option. Best of all, it'd require minimal coding effort ( especially since it's already been done for the demo) and doesn't get into the complication of mods.
( Such as players not having the right version, mods not being uploadable to mosehansen, mod vs mod conflicts, etc. ) I believe someone actually did a mod that facilitated removing all the spells and constructed items, but I think it had to be editted to get the exact level of magicality desired, and then distributed to all players.