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Old June 8th, 2005, 01:38 PM
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Cainehill Cainehill is offline
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Default Re: A humble suggestion or 3

Quote:
FM_Surrigon said:
I lost my taste for Dom2 multiplayer because games were ALL about mages and summons and whatnot. There was no focus at all on mundane units, which I think is a shame. It's an aspect of the game I'd love to see get played up a bit more in Dom3, so I think that in order for mundane units to be worthwhile, the user needs more control over them than they currently have.
That's why I'd love to see an option to limit magical research, a la the demo : If you limit research to 2 or 3, national troops are pretty much the main focus of the game. Limit it to 4-6, the troops are important but not necessarily the only option. Best of all, it'd require minimal coding effort ( especially since it's already been done for the demo) and doesn't get into the complication of mods.

( Such as players not having the right version, mods not being uploadable to mosehansen, mod vs mod conflicts, etc. ) I believe someone actually did a mod that facilitated removing all the spells and constructed items, but I think it had to be editted to get the exact level of magicality desired, and then distributed to all players.
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