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Cainehill said:
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NTJedi said:
I didn't like the battles and battle maps in the Disciples series.[/b]
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Yeah - among other things, Disciple's mechanics (like several other games) put some really artificial constraints on gameplay. IIRC, basically only the heroes could move onto the next scenario, and the experience was only given to units that damaged/killed. Net result was that you only wanted a very few units to be getting into combat, which was itself very simplistic and not terribly rewarding.
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I think Disciples has it's strong points.
I agree that it is simplistic in many aspects but,
It has nice RPG feeling in the sense that you can develop heroes and units.
And it really shines in the esthetics department, the hand made drawing are very good. This, of course, is a matter of personal taste.